UI/UX design that makes sense at first tap.
Research, wireframes, clickable prototypes and polished visual design for apps, websites and device screens, ready for development.
UI/UX Design at picoBytes
Good design isn’t decoration. It’s the reason customers finish signing up, operators press the right button on a machine and support calls go down.
Because we also build what we design, our designs respect real constraints: screen sizes, processor limits on embedded displays, and what can be built within your budget. You get prototypes you can test with users before a line of code is written.
What we do
UX research
Interviews, competitor reviews and user flows to understand what people need.
Wireframes
Low-fidelity layouts to agree structure and content quickly.
Clickable prototypes
Interactive Figma prototypes you can test with real users.
Visual design
Polished, on-brand screens for web, mobile and embedded displays.
Design systems
Reusable components and guidelines that keep your product consistent.
Usability reviews
Expert reviews of existing products, with fixes in priority order.
From first call to launch
Discover
We map the requirement, constraints and budget, and agree on what “done” looks like.
Prototype
A proof-of-concept board, clickable design or first build that tests the riskiest parts early.
Build
Development in short milestones with regular demos, on real hardware and real screens.
Launch & support
Production handover, store or server deployment, and updates after release.
Common questions
Do you only design, or also develop?
Both. You can hire us for design alone, or for design and development together so nothing gets lost in the hand-off.
What will we receive?
Figma files with every screen and state, a clickable prototype, a component library and assets ready for developers.
Can you redesign our existing app or website?
Yes. We start by reviewing what works and what doesn’t, then redesign in stages so your users aren’t disrupted.
Do you design interfaces for embedded displays?
Yes. We design for small screens and limited processors, and we can build those interfaces in LVGL, Qt or Android too.
Let’s talk about your project.
Answer four quick questions and we’ll get back to you with next steps. No obligation, no jargon.